
sypherzero135
Multiple status effects need reworking. Thorns should only affect the character once per turn, not every attack for each damage type. Flames are only beneficial when paired with the detonation scroll, as they lose a third of their total stacks each turn and only deal damage once per turn; Flames need a slower decay rate, or additional status effect like frailty. As for items, golden keys have a tendency to disappear from the inventory without being used first, despite having infinite uses.

Jonathan Donahey
Decent game, up until it decides you're doing too well and just starts openly cheating. Items suddenly provide no effect whatsoever, regardless of meeting their requirements, armor stops being counted properly to guarantee you take damage on defensive builds, and enemies mysteriously take 10% - 30% less damage than the numbers say you should do, without the enemy having a defensive buff or you having an offensive debuff. Other than that bit of lazy design, decent game for ten minutes at a time.
3 people found this review helpful

Thomas K
It's decent and I put a few hours in. Lacks the clever design of Balatro/STS where elites/bosses specifically target build types and force adaptability. Here, the final boss is effectively a 200 defense check, and if you have that with decent offense of any sort you can win.